Thanks guys,


Dj_Pint, my problem is: I want to create an action that animates one specific entity, which is set by Behavior in WED.

JeyKey II, these points indicates other lines of code.

Gordon, I tried this, but nothing worked.

In the comment tags section,
Code:

// entry_entity: text
Edits the following string, from a scroll list which contains all entity names in the level.




Thank you,
Leginaryu.