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Re: Lite-C with Acknex engine
[Re: D3D]
#136514
06/15/07 09:51
06/15/07 09:51
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Joined: Nov 2003
Posts: 698 England, UK
Aaron_H
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Joined: Nov 2003
Posts: 698
England, UK
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And if the only difference is noy having WED (therefore making levels harder to make, if everything has to be coded).. couldn't an A6 user just make levels in WED, buy a copy of Lite-C and essentially have the "full" version of the engine (Pro edition version) for a low price?
Don't see how one would build levels in WED and essentially have the full version of the engine without purchasing Gamestudio in the first place. Also the features are somewhat limited. Unless you own another Gamestudio edition or create your own plugins.
My idea was that someone with A6 could build and compile levels in WED, purchase the full version of Lite-C and then do all the scripting with that. - Creating the exe in Lite-C. Essentially meaning they get A7 features for a lower price.
I've since found this, which explains how the version of Lite-C compares with 3DGS. So I understand now. (I didn't think to look on the A7 page for information about the Lite-C product versions, I figuered it was being marketed as something different...
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Last thing; like I said I haven't been around in a long time. The last time I saw anything about Lite-C it was still in beta and being developed. I understand that the product is constantly being improved, but is it now a stable and full product (with all the features that C-Script originally had, as well as the improvements that were to be gained from the new language?)
Guess the product can be thought as stable, but when it is beta or even when not every software has bugs. In a way you answered your own question. As you know where to look for answers
I suppose I did answer my own question (I do that a lot). Sorry. 
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