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Re: Detailmaps dont fade out [Re: Ran Man] #136767
06/20/07 04:01
06/20/07 04:01
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline OP
Senior Expert
Blattsalat  Offline OP
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
thanks a lot. i will try that asap!

btw. reminds me that noah is ready and waiting for some rain here i will mail you asap

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Detailmaps dont fade out [Re: Blattsalat] #136768
06/20/07 20:04
06/20/07 20:04
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline
Expert
Ran Man  Offline
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Quote:

btw. reminds me that noah is ready and waiting for some rain here



Oh Great.

Cain was asking me the other day about him, so I had to tell him that Noah was still "in development".

After that latest rocket trip to the moon, the creatures now are so anxious.


Don't forget, that MIP_FLAT variable works different according to the terrain size and skin. A value of 2, for example, may look different on a different terrain mesh.


Cougar Interactive

www.zoorace.com
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