Quote:

in entity function:
my.material = some_material;

then in material
effect = "some.fx";

download f.e. guitar's normal map shader, copy those fles to your project directory, include those files and write in enitity function:
my.material = mat_nm;




I have downloaded guitar's normal map shader and copied these to the project directory.
Since i am new to programming, i don't know where to add the above-mentioned scripts. Please provide some step-by-step instructions on adding the quoted scripts.
I have imported the 3ds model into MED and assigned the skins. skin1 for diffuse texture and skin2 for normal map.