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Re: normal map shader
[Re: tompo]
#136794
06/22/07 05:02
06/22/07 05:02
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Joined: Apr 2007
Posts: 24 Earth-Asia-India-TNadu-Chennai
sgv3dmax
OP
Newbie
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OP
Newbie
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
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Quote:
in entity function: my.material = some_material;
then in material effect = "some.fx";
download f.e. guitar's normal map shader, copy those fles to your project directory, include those files and write in enitity function: my.material = mat_nm;
I have downloaded guitar's normal map shader and copied these to the project directory. Since i am new to programming, i don't know where to add the above-mentioned scripts. Please provide some step-by-step instructions on adding the quoted scripts. I have imported the 3ds model into MED and assigned the skins. skin1 for diffuse texture and skin2 for normal map.
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