|
|
|
0 registered members (),
5,880
guests, and 3
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: normal map shader
[Re: tompo]
#136796
06/23/07 07:16
06/23/07 07:16
|
Joined: Apr 2007
Posts: 24 Earth-Asia-India-TNadu-Chennai
sgv3dmax
OP
Newbie
|
OP
Newbie
Joined: Apr 2007
Posts: 24
Earth-Asia-India-TNadu-Chennai
|
Quote:
at the top of your main script add: include <NM.wdl>; (be sure that all files from guitar's zip you have in your working folder, or subfolder if you have created path to it)
then in entity's action write: my.material = mat_nm;
I included <NM.wdl> in the main script, copied guitar's files to the working folder. You mentioned about entity's action. Is this the model which i have applied normal map to? If so, where should i add the script my.material = mat.nm; ? Excuse me for my poor scripting knowledge.
|
|
|
|
|
|
|