So, I've had quite a bit of success with various shaders. One problem I see is that model geometry with multiple textures will not work with shaders. At least I cannot find a way for them to work. By this I mean the following:

1) Create a model
2) Assign multiple textures and UV on the mesh
3) Import into med and "Manage Skins"
4) For some of models, I may have up to 7 or 8 textures assigned.

In the past, my solution has been to merge all textures into one larger texture (1024x1024) and then re-do the uv layout. This is a lot of extra work. It would be much easier to manage the models and textures if I didnt need to do this.

Is their a way to work with models and assign shaders to models with multiple textures? Hope that makes sense.

As an example, other engines that I work with allow me to assign shaders at the texture level with materials. It doesnt matter that the model has multiple textures becuse the materials and shaders are managed at the texture level.

I think I may just be missing something.