ex: skin1: Diffuse01 skin2: Normal01 Skin3: Diffuse02 skin4: normal02 etc.
Thats good news. So, in the case of the FX file where I have (using your shader) entSkin1 and entSkin2, these variables will automagically know to pair skins 3 and 4 and 4 and 5 etc as diffuse and normal maps? From your code below: