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Re: Ageia's PhysX
[Re: Dyc]
#136930
06/18/07 20:35
06/18/07 20:35
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Very sweet, I liked the cloth, eventhough it could be more realistic than that.  Did you try to increase the physics-resolution so to speak? Cheers
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Re: Ageia's PhysX
[Re: sPlKe]
#136931
06/19/07 08:27
06/19/07 08:27
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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Quote:
commercial use = 50.000USD/game/platform...
That's for console use only. For PC developers, both commercial and non-commercial, it's completely royalty/payment free. Here's the press release: http://ageia.vnewscenter.com/press.jsp?id=1163672411186
It wasn't like this sometime back. I think they changed so more games use their PPU. As Ageia PPU = PC only anyways...
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Re: Ageia's PhysX
[Re: William]
#136932
10/06/07 17:37
10/06/07 17:37
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Anonymous
Unregistered
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Anonymous
Unregistered
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