I'm trying to find a way to better organize my code. (ie: I just want a single WDL file that contains the movement scripts, a single WDL file that contains the levels, a single WDL file that contains the camera and lighting, one for the sounds, etc.) Is this possible to do? and if so, how do I link all of these files together so that they will all run at the same time? Will I need to put #include files on each one? or do I just put the #include tags in the Main.wdl only? I'm just wondering about that, because when I want to switch to another level, it seems like it would get confusing.
Will this slow down my game immensely if I have so many files to include that the engine has to call at once? Is there a better, more efficient way to do this? thanks in advance
