You mean that your players levitate?
If yes, you need (for the beginning) simple gravity to keep your players on the ground.
Code:
 
function gravity
{
while(me)
{
vec_set(temp, my.x);
temp.z -= 500;
trace_mode = IGNORE_ME + IGNORE_PASSABLE + IGNORE_SPRITES;
result = trace (my.x, temp);
my.z -= result;
wait(1);
}
}




Never say never.