Ah, I'm overlook this line : distance.x = time*my.speed;
change it to distance.x += time*my.speed, but then again it will move
forward only about the world axis, no matter what my.pan is facing, you
may need to use c_move instead, and in fact, the even_impact function won't
trigger without c_move.







Last edited by vlau; 06/24/07 14:58.