Hello Disaster,
You can find a lot of tips about c_move and bounce in
Aum's faq list Go there, press CTRL-F, and type "bounce".
Also try bounce.z = 0 to prevent bounce to z-axis, not tested btw.
Quote:
another little problem is the collision with the player because the programm even detects a collision when the two objects are close together but don't touch. how can i change this?
May be reset their bounding box using c_setminmax(my), put it into
the first line of your action :
action ballEntity
{
c_setminmax(my);
.....
.....
}