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Additional Feature Suggestions for A7 #137906
06/24/07 22:04
06/24/07 22:04
Joined: Oct 2006
Posts: 91
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Ghost Offline OP
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Ghost  Offline OP
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Joined: Oct 2006
Posts: 91
Hi,

A7 seems to be coming along very nicely but I wanted to suggest a few things which I feel are needed and don't seem to be on the roadmap currently:


Support for static lighting via Gile[s]

Official integration of Newton or Ageia physics.

Easy set-up of Rag doll.

Anti-Aliasing.

Vehicle physics set-up editor.

Re: Additional Feature Suggestions for A7 [Re: Ghost] #137907
06/24/07 22:21
06/24/07 22:21
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

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Joined: Aug 2000
Posts: 7,490
Antialias is in beta for A7 Commercial and up:

Quote:

The d3d_antialias variable can be used to activate full scene antialiasing before the video device is opened.




I think it would be better for the gile[s] developers to create an exporter for MDL7 or WMP or whatever. I pointed them to some threads, and they're aware, but they have a few other things on their plate before they would do it (if they did it).

Personally, I think Conitec should forget about gile[s] and overhaul static lightmapping from the ground up and give us something that would "force" us (because it's so great) to use their method and not go to a 3rd party. And, it should work with mesh and blocks and not just one or the other.

As for Newton, ventilator is working on a Lite-C DLL for it I think or maybe it's done...I haven't been keeping up. Unless it's that much better than ODE, I don't think it should be replaced. The reason Newton is/was appealing for for non-pro users, but the pro only physics trickled down a bit, so Newton has lost some luster unless, as I said before, it's just that good.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Additional Feature Suggestions for A7 [Re: Orange Brat] #137908
06/25/07 00:13
06/25/07 00:13
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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Quote:

Personally, I think Conitec should forget about gile[s] and overhaul static lightmapping from the ground up and give us something that would "force" us (because it's so great) to use their method and not go to a 3rd party.




I second that, I would like to see a slider that can be ramped up from low to super high resolution.


Re: Additional Feature Suggestions for A7 [Re: Orange Brat] #137909
06/25/07 00:19
06/25/07 00:19
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
it's no dll. just a lite-c script and it already works. there could be more examples of how to use other newton features but people who don't mind reading the official newton tutorials and documentation can figure them out themselves. newton hasn't lost luster. it has a lot to offer over ode.

Re: Additional Feature Suggestions for A7 [Re: ventilator] #137910
06/25/07 12:14
06/25/07 12:14
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
Here are my features that should be in a7:

1. Realtime softshadows
2. DX10 and shader modell 4.0
3. Physics like Havok (for example)
4. a Rag-Doll system


Everything is possible, just Do it!
Re: Additional Feature Suggestions for A7 [Re: Orange Brat] #137911
06/25/07 20:19
06/25/07 20:19
Joined: Oct 2006
Posts: 91
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Ghost Offline OP
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Ghost  Offline OP
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Joined: Oct 2006
Posts: 91
@orange Brat -that's good news about anti-aliasing being added. Thanks for the info

Yes Newton really is that much better than ODE -it has better important features now such as swept collisions and updates with greater software performance to equal Ageia/Havok are coming, as well as support for hardware acceleration on GPUs and mult-threading in the future. ODE is no longer competitive with latest Newton/Ageia/Havok and is unlikely to ever catch-up.

As for Gile[s], imo Conitec shouldn't waste time trying to re-invent the wheel. Quite frankly I think it would take ages for them to match the visual quality/features of gile[s] as I've not seen a light mapper as good as it outside of the AAA engines.



Last edited by Ghost; 06/25/07 20:26.
Re: Additional Feature Suggestions for A7 [Re: Ghost] #137912
06/26/07 19:15
06/26/07 19:15
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Orange Brat  Offline

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Joined: Aug 2000
Posts: 7,490
@Ghost: Then that's good to hear. If Newton is superior to ODE, and given the fact that it has been a part of 3DGS in one way or another, since it was invented, then perhaps it should be replaced. I also agree that they shouldn't be reinventing the wheel, but it's up to one side of the other to provide the export. I'd put my money on gile[s]; however 3DGS users need to make it known to them, via their forum, that they want this. Silence leads to nothingness.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Additional Feature Suggestions for A7 [Re: MaxF] #137913
06/27/07 14:23
06/27/07 14:23
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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MaxF  Offline
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Quote:

I would like to see a slider that can be ramped up from low to super high resolution.





FROM BETA PAGE:
The lightmap resolution can now be adjusted in mesh mode with the slider Lightmap Scale. Please note that this mode currently doesn't work together with Merge Across Leafs and causes artifacts when the resolution is too low. Set it at 2.0 or above to achieve good results.
----------------

This is GREAT will download beta to test


Re: Additional Feature Suggestions for A7 [Re: MaxF] #137914
06/27/07 18:26
06/27/07 18:26
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
The sdk for Gile(s) is available yes? If so, why can't Conitec hire a programmer that makes the exporter, instead of wasting development time for their own lightmapper? Or is this just because Conitec doesn't want to be depended on Gile(s) future and or force their customers to purchase third party products?


smile

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