Antialias is in
beta for A7 Commercial and up:
Quote:
The d3d_antialias variable can be used to activate full scene antialiasing before the video device is opened.
I think it would be better for the gile[s] developers to create an exporter for MDL7 or WMP or whatever. I pointed them to some threads, and they're aware, but they have a few other things on their plate before they would do it (if they did it).
Personally, I think Conitec should forget about gile[s] and overhaul static lightmapping from the ground up and give us something that would "force" us (because it's so great) to use their method and not go to a 3rd party.
And, it should work with mesh and blocks and not just one or the other.
As for Newton, ventilator is working on a Lite-C DLL for it I think or maybe it's done...I haven't been keeping up. Unless it's that much better than ODE, I don't think it should be replaced. The reason Newton is/was appealing for for non-pro users, but the pro only physics trickled down a bit, so Newton has lost some luster unless, as I said before, it's just that good.