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Re: The Disenfranchised...
[Re: Orange Brat]
#13796
09/02/04 20:22
09/02/04 20:22
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
Expert
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Expert
Joined: Mar 2003
Posts: 4,427
Japan
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I'm wondering about your use of level blocks vs models. I see you used level blocks for the bar stools. This is cool because the lighting is cosistant with the rest of the room. On the other hand, you are going to have to add models in for the details anyway, and models would look rounder. What's your policy on this?
Last edited by A.Russell; 09/02/04 20:23.
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Re: The Disenfranchised...
[Re: Orange Brat]
#13798
09/02/04 21:34
09/02/04 21:34
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Joined: Jan 2004
Posts: 585 Alexandria, VA
Alkai
Developer
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Developer
Joined: Jan 2004
Posts: 585
Alexandria, VA
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How close do you feel that you are to finishing the game? Definitely like the look... I have no idea what it's about though...
If you gaze long into an abyss, the abyss will gaze back into you.
3.0 GHz Pentium 4 w/HT
1 Gig 400mhz DDR SDRAM
128mb NVidia GeForce FX 5200
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Re: The Disenfranchised...
[Re: A.Russell]
#13799
09/03/04 07:52
09/03/04 07:52
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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Quote:
I'm wondering about your use of level blocks vs models. I see you used level blocks for the bar stools. This is cool because the lighting is cosistant with the rest of the room. On the other hand, you are going to have to add models in for the details anyway, and models would look rounder. What's your policy on this?
I plan on adding models when I get the levels to a satisfactory state.
I'll probably keep the stools as is, but have bumped up the cylinder used from an 8-sided to a 16-sided. I could always use a model stool and leave an invisible geometry version for the shadows. I could use a stencil shadow when they are more advanced and only if I use physics.
Quote:
great stuff looking foreward to see it all in action in case you might be interested have a look
I'll look at the TV thread. I don't know if my stuff is advanced enough to use in a reel. Actually, it's very advanced, but the knight model kind of cancels out the rest.
Quote:
How close do you feel that you are to finishing the game? Definitely like the look... I have no idea what it's about though...
It won't be finished for a while. I've barely made a dent in levels and haven't even gotten into models(character or otherwise), signage, sound, advanced texturing, and of course tweaking is always the most time consuming. I work very slowly, and there are burnout times and sometimes I won't work on it for weeks. When I'm inspired, though I work quickly.
I plan on keeping the game's story under wraps for now.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised...
[Re: Orange Brat]
#13804
09/04/04 03:15
09/04/04 03:15
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
Expert
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Expert
Joined: Mar 2003
Posts: 4,427
Japan
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I'll get back to you tomorrow -I'm mildly drunk.
Last edited by A.Russell; 09/04/04 03:15.
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