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Re: paperball... [Re: tompo] #138445
06/28/07 17:34
06/28/07 17:34
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
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Well done! Physics and game handling feels very good. I'd love to see some more funny ricochet setups...e.g. touching several objects before the paperball falls into a bucket wich you could never reach on by a straight shot.
It would be really worth extending this

Re: paperball... [Re: Captain_Kiyaku] #138446
06/28/07 17:44
06/28/07 17:44
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Posts: 1,012
germany, dresden
thats what i would like to do with all the university learning stuff right now...



Re: paperball... [Re: ulf] #138447
06/28/07 18:02
06/28/07 18:02

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(i should write something on the paper )

was heisst DOSENSCHIEßEN auf englisch?

download, zip 8mb; (nur bis Ende Juni)



Re: paperball... [Re: ] #138448
06/28/07 19:13
06/28/07 19:13
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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Posts: 2,758
Antwerp,Belgium
Quote:


was heisst DOSENSCHIEßEN auf englisch?





I actually don't know, AFAIK I don't think there is a proper translation
A free translation could be: BOX SHOOTING but I would change that potential title

EDIT: Retried the game and the tin cans are a nice extra but there is one bug with the cans. Sometimes, when I shoot at the cans and the ball makes a contact with a can, the sound of a can colliding with the floor or with another can pops up

Cheers

Frazzle

Last edited by frazzle; 06/28/07 19:32.
Re: paperball... [Re: ulf] #138449
06/28/07 19:29
06/28/07 19:29

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thanx frazzle i hope everyone will understand how to play
@ulf: was hast Du für einen Rechner? Ich hab' versucht den Haufen (mit der von Dir verwendeten Version) "nachzubauen" - ohne Erfolg

Re: paperball... [Re: ] #138450
06/28/07 19:53
06/28/07 19:53
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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Posts: 1,012
germany, dresden
ich hab nen core 2 duo 6300 mit 2 gig ram laeuft auf 1.86ghz mit ner geforce 7600gs welche 256mb ram hat. also eher n normales system was auf "silent" getrimmt ist.

es ruckelte natürlich teilweise arg als viele knöllchen aktiv waren, sobald sie zur ruhe kommen ging es wieder.

Re: paperball... [Re: ulf] #138451
06/28/07 21:09
06/28/07 21:09
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Posts: 4,264
Wellington
Had a lot of fun with this and noticed you have charts up.
Just a suggestion here based on an opportunistic idea, perhaps one of the charts could be made into a rating/scoring system for a different way of displaying scores.

Re: paperball... [Re: Nems] #138452
06/28/07 21:17
06/28/07 21:17

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Sorry I didn't exacly get what you want to say (my english is that bad )
Do you mean a highscore list?

Re: paperball... [Re: ] #138453
06/28/07 23:44
06/28/07 23:44
Joined: Mar 2003
Posts: 4,264
Wellington
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no, rather than having the usual score system maybe you could use one of the wall charts in the demo to display the scores to be differrent from the usual window panels.

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