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Re: paperball...
[Re: tompo]
#138435
06/27/07 22:08
06/27/07 22:08
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Anonymous
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Anonymous
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congrats! paperball seems to be stable ![](/ubbthreads/images/graemlins/wink.gif) and little addicting? Looks like it's no challenge for you anymore ![](/ubbthreads/images/graemlins/smile.gif) . I will see what I can do...
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Re: paperball...
[Re: PHeMoX]
#138438
06/27/07 23:22
06/27/07 23:22
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Anonymous
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Anonymous
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![](http://www.gameus.de/content/projects/paperball/dosen.jpg) (just tins)
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Re: paperball...
[Re: Captain_Kiyaku]
#138442
06/28/07 16:21
06/28/07 16:21
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Anonymous
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Anonymous
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thanx to all - i will make the game more diversify the next days...
shadow: PC and monitor is one model - maybe that's the reason?
mercuryus
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Re: paperball...
[Re: KMS]
#138443
06/28/07 16:22
06/28/07 16:22
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Joined: Feb 2005
Posts: 190 Greece
immersionfx
Member
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Member
Joined: Feb 2005
Posts: 190
Greece
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Interesting but kinda boring as it is. Why don't you change the position of the buckets each turn? Later on, why not having them moving around... ![](/ubbthreads/images/graemlins/smile.gif) These are kind of variations that I'd like to see.
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