to always look at you in the same appearance add in cup's loop:
vec_set(temp,camera.x);
vec_sub(temp,my.x);
vec_to_angle(my.pan,temp);

vec_to_screen is oposite to vec_for_screen and for you is useless in this case
this is using to chenckig if entity is visible

Last edited by tompo; 06/29/07 15:34.

Never say never.