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Treemagik G3 and Plant-Life with A6/7
#138667
06/28/07 17:28
06/28/07 17:28
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Joined: Jan 2007
Posts: 63 Oregon
mbartman
OP
Junior Member
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OP
Junior Member
Joined: Jan 2007
Posts: 63
Oregon
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I am considering purchasing the aforementioned software, but I am curious if anyone has any experience using it with GameStudio.
I just want to make sure that it will export to a format that GS will accurately import.
According to their website it will export to .X and milkshape .TXT files, which GS should be able to read, but before I go spending an extra $45 I wanna make completely sure.
Thanks,
Michael Bartman
A6/A7 Commercial Edition
Programmer By Nature
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Re: Treemagik G3 and Plant-Life with A6/7
[Re: mbartman]
#138668
06/28/07 17:47
06/28/07 17:47
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Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
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Serious User
Joined: Nov 2005
Posts: 1,007
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treemagic is great it will export to a lot of formats .x and obj being the better options for importing into med. i assume plant life would have the same export options
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: Treemagik G3 and Plant-Life with A6/7
[Re: JetpackMonkey]
#138671
06/28/07 19:38
06/28/07 19:38
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Joined: Jan 2007
Posts: 63 Oregon
mbartman
OP
Junior Member
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OP
Junior Member
Joined: Jan 2007
Posts: 63
Oregon
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Awesome, just what I wanted to hear  Thanks a lot guys, I appreciate it!
Michael Bartman
A6/A7 Commercial Edition
Programmer By Nature
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Re: Treemagik G3 and Plant-Life with A6/7
[Re: mbartman]
#138672
06/30/07 03:37
06/30/07 03:37
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Joined: Sep 2003
Posts: 265 Coupeville,Wa,USA
Yu_Une
Member
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Member
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
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Good choice  it's a little tricky but doable.
Windows Vista Ultimate AMD Phonomn III X2 Biostar T series TA790GX A3+ AMD Radeon HD 4830 in SLI mode 8Gb DDR2 ram
3D Game Studio Commercial upgrade Edition 6.60
Never give up on your dreams.
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Re: Treemagik G3 and Plant-Life with A6/7
[Re: Yu_Une]
#138673
07/17/07 18:08
07/17/07 18:08
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Joined: Jan 2007
Posts: 63 Oregon
mbartman
OP
Junior Member
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OP
Junior Member
Joined: Jan 2007
Posts: 63
Oregon
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I wish I would have known that TreeMagik doesn't export into a texture format that MED can use.. It generates PNG and JPG files, and MED will only open BMP, PCX, TGA, and DDS.
I can convert the files to BMP and PCX, but for some reason the leaves lose their transparency.
Do I need to set the alpha somehow?
EDIT: I figured out how to convert to a format that supports transparent layers (TGA) using photoshop, but in order to create the alpha channel, I have to go through and manually lasso every area of white around the leaves, which is very time consuming. Perhaps someone knows of a way to highlight all of the transparent color quickly?
Thanks,
Last edited by mbartman; 07/17/07 18:53.
Michael Bartman
A6/A7 Commercial Edition
Programmer By Nature
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Re: Treemagik G3 and Plant-Life with A6/7
[Re: Galen]
#138676
07/19/07 16:56
07/19/07 16:56
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Joined: Jan 2007
Posts: 63 Oregon
mbartman
OP
Junior Member
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OP
Junior Member
Joined: Jan 2007
Posts: 63
Oregon
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@Shadow969
I used photoshop to convert the png to a tga, but the problem is that it doesn't seem to preserve the transparency across. I can import my tree just fine, but it will show the giant white background around the leaves. I can go into photoshop and create my own alpha channel for it, but I have to go through and highlight every little chunk of whitespace between the leaves with the magic lasso to do that. I was just hoping there was an easier way to select all of the white space at once.
@Galen
I haven't had a problem with it crashing yet, but are you saying that I can convert all of the skins in the skins to one format (tga), and it'll use those skins? I have no problem importing .x files into med either, I just can't seem to get photoshop to preserve the transparency from the png file to the tga file.
Thanks for your replies,
Michael Bartman
A6/A7 Commercial Edition
Programmer By Nature
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