Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (AndrewAMD, TipmyPip), 12,420 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Treemagik G3 and Plant-Life with A6/7 #138667
06/28/07 17:28
06/28/07 17:28
Joined: Jan 2007
Posts: 63
Oregon
mbartman Offline OP
Junior Member
mbartman  Offline OP
Junior Member

Joined: Jan 2007
Posts: 63
Oregon
I am considering purchasing the aforementioned software, but I am curious if anyone has any experience using it with GameStudio.

I just want to make sure that it will export to a format that GS will accurately import.

According to their website it will export to .X and milkshape .TXT files, which GS should be able to read, but before I go spending an extra $45 I wanna make completely sure.

Thanks,


Michael Bartman A6/A7 Commercial Edition Programmer By Nature
Re: Treemagik G3 and Plant-Life with A6/7 [Re: mbartman] #138668
06/28/07 17:47
06/28/07 17:47
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
Serious User
jigalypuff  Offline
Serious User

Joined: Nov 2005
Posts: 1,007
treemagic is great it will export to a lot of formats .x and obj being the better options for importing into med. i assume plant life would have the same export options


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Treemagik G3 and Plant-Life with A6/7 [Re: mbartman] #138669
06/28/07 18:00
06/28/07 18:00
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I bought Treemagik G3. You can export it to .x and read it instantly with MED and save it as MDL. The workflow is very good, so you shouldnt hesitate to buy it.

Re: Treemagik G3 and Plant-Life with A6/7 [Re: HeelX] #138670
06/28/07 18:19
06/28/07 18:19
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
its pretty awesome, I love the gnarly roots it can make

Re: Treemagik G3 and Plant-Life with A6/7 [Re: JetpackMonkey] #138671
06/28/07 19:38
06/28/07 19:38
Joined: Jan 2007
Posts: 63
Oregon
mbartman Offline OP
Junior Member
mbartman  Offline OP
Junior Member

Joined: Jan 2007
Posts: 63
Oregon
Awesome, just what I wanted to hear

Thanks a lot guys, I appreciate it!


Michael Bartman A6/A7 Commercial Edition Programmer By Nature
Re: Treemagik G3 and Plant-Life with A6/7 [Re: mbartman] #138672
06/30/07 03:37
06/30/07 03:37
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Y
Yu_Une Offline
Member
Yu_Une  Offline
Member
Y

Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
Good choice it's a little tricky but doable.


Windows Vista Ultimate
AMD Phonomn III X2
Biostar T series TA790GX A3+
AMD Radeon HD 4830 in SLI mode
8Gb DDR2 ram

3D Game Studio Commercial upgrade Edition 6.60

Never give up on your dreams.
Re: Treemagik G3 and Plant-Life with A6/7 [Re: Yu_Une] #138673
07/17/07 18:08
07/17/07 18:08
Joined: Jan 2007
Posts: 63
Oregon
mbartman Offline OP
Junior Member
mbartman  Offline OP
Junior Member

Joined: Jan 2007
Posts: 63
Oregon
I wish I would have known that TreeMagik doesn't export into a texture format that MED can use.. It generates PNG and JPG files, and MED will only open BMP, PCX, TGA, and DDS.

I can convert the files to BMP and PCX, but for some reason the leaves lose their transparency.

Do I need to set the alpha somehow?

EDIT:
I figured out how to convert to a format that supports transparent layers (TGA) using photoshop, but in order to create the alpha channel, I have to go through and manually lasso every area of white around the leaves, which is very time consuming. Perhaps someone knows of a way to highlight all of the transparent color quickly?

Thanks,

Last edited by mbartman; 07/17/07 18:53.

Michael Bartman A6/A7 Commercial Edition Programmer By Nature
Re: Treemagik G3 and Plant-Life with A6/7 [Re: mbartman] #138674
07/18/07 20:06
07/18/07 20:06
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Which format are you trying to convert to tga? jpg doesn't support transparency, so you have to convert png to tga or dds

Re: Treemagik G3 and Plant-Life with A6/7 [Re: Shadow969] #138675
07/18/07 23:25
07/18/07 23:25
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline
Senior Member
Galen  Offline
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
TreeMagik G3 supports TGA's. But the program is buggy as all hell, and I've found that to keep it from crashing, all the image types in, say, the leafskins directory (or any of the skins directories) have to be the exact same type--if you mix a .bmp in with the tga's for example, the program will crash when you go to select a skin.

I used .X to export and them import into MED with no problem.

Re: Treemagik G3 and Plant-Life with A6/7 [Re: Galen] #138676
07/19/07 16:56
07/19/07 16:56
Joined: Jan 2007
Posts: 63
Oregon
mbartman Offline OP
Junior Member
mbartman  Offline OP
Junior Member

Joined: Jan 2007
Posts: 63
Oregon
@Shadow969

I used photoshop to convert the png to a tga, but the problem is that it doesn't seem to preserve the transparency across. I can import my tree just fine, but it will show the giant white background around the leaves. I can go into photoshop and create my own alpha channel for it, but I have to go through and highlight every little chunk of whitespace between the leaves with the magic lasso to do that. I was just hoping there was an easier way to select all of the white space at once.

@Galen

I haven't had a problem with it crashing yet, but are you saying that I can convert all of the skins in the skins to one format (tga), and it'll use those skins? I have no problem importing .x files into med either, I just can't seem to get photoshop to preserve the transparency from the png file to the tga file.

Thanks for your replies,


Michael Bartman A6/A7 Commercial Edition Programmer By Nature
Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1