Merging two entities is possible in med.
It might be usable, to let this also be possible in wed,
so you can merge i.e. 40 fences into one, to save nexus memory, game speed,etc
To merge i.e. 30 entities(static ones of course) into one, that will be saved.

What will be faster: 30 small entities, or 1 big one?


Check out the throwing game here: The throwing game