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Re: NVIDIA Shader Library Convertation start
[Re: Slin]
#138930
07/01/07 15:18
07/01/07 15:18
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice and very helpfull Slin !! I get a decend framerate together with the faqt that those shaders look great during runtime, this is surely worth a nice rating too Please keep on converting, if you need any help, please let me know Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: NVIDIA Shader Library Convertation start
[Re: Slin]
#138936
07/02/07 01:22
07/02/07 01:22
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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Quote:
I the shader you have to change entSkin2 to mtlSkin1. You have to set the flat flag in WED for that texture and you shouldn´t forget to add the normalmap skin to the material wich has to have the same name than the leveltexture:
bmap BMAP_Name = <Normalmap.tga>; material TextureName { skin1 = BMAP_Name; //... }
I got it work now. Thanks!
How can I control the texture scale in WED?
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Re: NVIDIA Shader Library Convertation start
[Re: Frederick_Lim]
#138937
07/02/07 04:41
07/02/07 04:41
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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I have a Intel on-board graphics card with vs-ps 2.0. Your shaders dont work on it. Is there something wrong.
My Specialities Limited.
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Re: NVIDIA Shader Library Convertation start
[Re: msl_manni]
#138938
07/02/07 06:16
07/02/07 06:16
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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Really awesome looks... But I can only get about 1-2 FPS with the parallax map demo on my GeForce FX 5200 (256MB).
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: NVIDIA Shader Library Convertation start
[Re: MrCode]
#138939
07/02/07 06:32
07/02/07 06:32
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Joined: Aug 2005
Posts: 1,558 HK
vlau
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,558
HK
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Quote:
How can I control the texture scale in WED?
Select your level block, rightclick->Properties->surface.
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