@HeelX:
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Thanks for the shaders. Unfortunately, my uv texture was scrambbled,
I've tried to change AddressU and V to Clamp, but still no luck.
Is there any way to fix this?





You are right, I notice it too.
This doesn´t happen if there is a frame around the heightmap wich has the highest value.
You can see that it doesn´t happen here:


But I noticed this problem in fx composer as well. Wich means, that it is at least not my fault
In cases as the picture shows or if the texture is very repetative it isn´t a problem but for everything else you may use an other shader...