Again your explanation is true and your theory seems quite logical but when I wrote 'emphasis' detail I ment 'fake' detail but I think I misinterpretated the word itself, I'm no native
Britain/Americain bro

But I'll start no agrument myself too which wasn't my intention, I know you have more experience than me refering to your 8062 membership registration

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... know you're pretty new to modeling, and that's why I'm offering my advice. That's all it is "my advice".
Well, this is a subject I could make an argument of !! Just kidding

But serious, I not quite new to modeling, I've used 3ds max for +- 1 year now, there is another model I posted out once, just search through the showcase 1 section, I believe it was a gun ^^
Well your advice is very much appriciated but it wasn't my intention of making a low poly model, I just wanted to krick up my skills by using an exhibition model which mostly isn't low poly. But I'll try to give it a normal map next time, with the thought of modeling low poly if I find the time

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PS: One thing I am wondering: why did you model the holes? When they are on the car, they are going to have nuts over them. You could save a load of poly's there, depending on how you went about creating the holes.
I did this because of the faqt I again wanted to make it a very high detailed model without using normal maps. But yes, this is a superfluous thing which is avoidable when modeling low poly which wasn't my general intention

Thxn for your constant replies, kinda fun commenting on eachothers thoughts once and a while
Here are the wireframes as you've asked, sorry that is that late but it was quite late aswell yesterday evening




Cheers
Frazzle