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Re: The Disenfranchised...
[Re: PHeMoX]
#13936
06/15/07 03:59
06/15/07 03:59
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP

Senior Expert
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OP

Senior Expert
Joined: Aug 2000
Posts: 7,490
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It took me a while, but I got used to the tablet finally. I like using it with the Dogwaffle 4.1 demo, so I'm definetely going that route. Art Rage 2 is nice for realistic oil painting effects, but is a bit too limiting. DW simply allows much more freedom, plus you have the animation tools if you need them (which I might...I have ideas as always). BTW, it looks like I helped shape the future of a HUGE adventure game (it is self-proclaimed the world's largest adv. game and this is probably true). This thing has thousands of screens, but the creator is changing styles much like I am. My contribution was minimal (which is ironic given the style)...see the June 14th posting: http://lesmisgame.blogspot.com/Game page with older screens and plenty of info: http://www.lesmisgame.com/
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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The Disenfranchised update: September 07th, 2007
[Re: Orange Brat]
#13939
09/07/07 10:56
09/07/07 10:56
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP

Senior Expert
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OP

Senior Expert
Joined: Aug 2000
Posts: 7,490
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I've been silent for a while. I've been very busy at the day job (and consistently behind....i.e. stressed out and tired)), so there has been very little movement on The Disenfranchised. My animator is MIA (I drove him mad I think  'tis a shame, the AVI tests I was getting from him were knockouts); however I have a new one who is going to do some rigging for me and play with the Truebones BVH files that I eventually send his way. I will Showcase some animations one of these days or years.  Here's my newest model from Dan. She may undergo some tweaks eventually (more detail on her torso), but she looks like my source (which follows the model image). She's a bit "bright" but keep in mind this was captured from MED, that the A7 engine will shade everything accordingly:   This one took a while to get because he's been busy on other important matters outside of the industry (and good for him...he's about 10 years older than me and what he's doing or has already done is fantastic. I know of one other member a bit older than him that did the same thing and what they did is paying off). I will use him again IF he's up to it, but my recent move and marriage has taken some getting used to (the move not the marriage  ). The new financial responsibilities will ultimately slow down the model creation process, but I've filled him in on all of this. One last bit of "new" info. I have abandoned the 2.75D technique I was so excited about trying. As with my flip flop from Wintermute back to 3DGS, the issue comes down to time and the amount of work I've put into the full 3D version. I would certainly like to use that technique in a future title (if there is one and should I live that long), but it isn't going to happen this go round, although I could perhaps use it in conjunction with the full 3D in some way but only in an appropriate manner. There are hundreds of examples of games of all calibers incorporating 2D elements to simulate 3D for framerate/memory savings, so this particular use is nothing new. Anyway, that's where I stand at the moment. Now, that I've made a firm decision, I hope to fire up WED and get back to work on this wannabe piece of vaporware.  As always, questions and comments are welcomed.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: The Disenfranchised update: September 07th, 2
[Re: ShoreVietam]
#13941
09/07/07 18:47
09/07/07 18:47
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice to see an update again OB, I'm really curious when the game will ever be finished but I guess the more we'll have to wait, the better it gets  Great model, reminds of the female protagonist from 'Casa Blanca' which is a positive extra  Cheers and good luck Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: The Disenfranchised update: September 07th, 2
[Re: Orange Brat]
#13943
09/08/07 15:49
09/08/07 15:49
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Joined: Jan 2006
Posts: 968
EpsiloN
User
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User
Joined: Jan 2006
Posts: 968
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Quote:
Thanks.
Quote:
but the head is a bit too big if you campare both pictures!
Keep in mind that's an MED shot, and the camera is slightly looking down. This can give the illusion of the big head syndrome, plus the FOV probably isn't a true-to-life setting (a kind of semi-fish eye effect).
Exactly what I was thinking  Btw , the only thing I dont like is the outfit. I think it`ll look better if its a little above the knees.
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Re: The Disenfranchised update: September 07th, 2
[Re: Orange Brat]
#13945
09/08/07 18:03
09/08/07 18:03
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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The model does look bright.... But it looks like the setting in MED for 'Texture + Gouraud' shading isn't even on... just flat shading. Sure it will have shading in-game... but im just explaining why it may look that way in MED. Because you can have the shading in MED too  - Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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