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Re: Icon in Task Bar [Re: ] #139617
07/06/07 22:33
07/06/07 22:33
Joined: Jul 2005
Posts: 24
C
cwc Offline OP
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cwc  Offline OP
Newbie
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Joined: Jul 2005
Posts: 24
Thanks for the dll update. The demo.exe crashed when I tried to launch it, but the new dll works in my own code. The icon is switched to icon.ico as soon as the dll is loaded. The only problem is that the dll is still loaded after the engine compiles the script instead of before. I suspect this is because I'm still on the 6.40 version of the engine. Apparently the pre-compile dllmain call is a new development. I'll try migrating to 6.60 and test again to see if the pre-compile call was implemented in 6.60. If not, then it must be new in A7. (I'm not quite ready to trust my release to a beta version of the engine though.) Many thanks again. You've got my 5-star rating for this one.

Re: Icon in Task Bar [Re: cwc] #139618
07/20/07 00:30
07/20/07 00:30
Joined: Jul 2005
Posts: 24
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cwc Offline OP
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cwc  Offline OP
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Joined: Jul 2005
Posts: 24
FYI for anyone else facing this problem: After migrating to A6 6.60, the dll is not loaded before the engine compiles the C-Script, so the 3dgs icon remains for as long as the splash screen is present and the code is compiling. Presumably A7 switches the icons before the code compile. I just haven't verified this. When A7 is stable enough to come out of Beta, I'll give it a try.

In the meantime, if anyone else has any ideas for how to control the engine's icon in the taskbar from the moment the engine starts up, I'm sure there are many others out there who would be interested. It's rather embarrassing to put a product on the market and the first thing the customer sees is another company's generic icon while the splash screen loads the game. (Honestly, icon control should have been a no-brainer feature for Conitec's product marketing department years ago.)

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