Hello all,

I was wondering if it possible to keep a model from "blocking"
other models in the environment from being "selected"

An example would be having a mesh placed in a window as glass.
I would like to be able to pick models behind the glass, but
the glass/mesh prevents me from being able to do so.

I am going to be doing some deformation of the vertices on the
mesh blocking the other entities, so I need it to be a mesh not
a spirte.

Thanks in advance