There seems to be a problem with A7.04, that wasn't in 7.03.

I have a function to render a textured quad on screen, but when I set the following:
Code:

d3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
d3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);


The FILTER flags on all panels does not work. I know panels would use D3DTEXF_LINEAR or something, but why does it reset? It didn't in the last update.

Also, the mtlSkill1 in FX files doesn't not work anymore. I prefered using them instead of vecSkill41... can't they both be avaliable?