Quote:

ok, it's ready...
The shader shows a number of a special position and scale on the skin.
I made a little example where you can see how it works (press space) and i guess it will be easy for you to add it to a weapon.

Download-RS

PS: there are 2 small things that can be done better, but i donno how:
1. execute the function splitNbr() in the vs and not in the ps
2.(i donno if that slows down) in the function splitNbr() cut off all digits, before the one taht is needed
example:
1234 -> 4
452 -> 2

would be nice if someone could help me how to solve this problems( the shader work, but slower then it have to)




i tried the test level, it looks cool and useful.


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