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Re: A7 WED questions :
[Re: TheExpert]
#140005
07/07/07 20:52
07/07/07 20:52
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Joined: Aug 2000
Posts: 7,490
Orange Brat

Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Quote:
- will WED have a real time terrain editor in the future ? deform tool and multitexture choose/paint tool ?
From Forecast:
Interactive Game Editor [60%] in beta Place objects, edit multitexture terrain, and customize template scripts while running them with the engine. This way parameters can be directly adjusted at runtime and have immediate effect in the game.
Platzieren von Objekten, Editieren von Multitextur-Terrain, und Anpassung der Template Skripte während der Ausführung in der Engine. Auf diese Weise können Parameter direkt zur Laufzeit verändert werden und haben sofortige Auswirkung im Spiel.
From beta page:
A7 X WEDB can now edit terrains. For this, select the terrain to edit, and click Scope Down. A terrain editor panel will open that gives access to a magnet tool for shaping hills and valleys.
Quote:
- Will we have some panel to choose directly in WED a specular map , normal map for a model of the level (i don't ask real time, i just ask for that sort of panel in WED )? (And why not choose a glow map that is alos becoming next gen standard)
Also from Forecast:
Interactive Shader Editor [60%] in beta A kit of predefined shader modules. Effects can be combined and their properties can be adjusted in a visual editor. The following basic effects will be supported: multitexturing, Gamestudio style vertex lighting, per pixel lighting, dot3 bumpmapping, normalmapping, cell-shader, reflective/refractive environment mapping, procedural texture coordinates, per-texture vertex deformation (for shader version 3). More effects can be added by users.
Ein Baukasten vorgefertigter Shader-Module. Die Effekte können kombiniert und die Eigenschaften in einem visuellen Editor angepasst werden. Folgende Effekte sind geplant: Multitexturing, Gamestudio style vertex lighting, per pixel lighting, dot3 bumpmapping, normalmapping, cell-shader, reflective/refractive environment mapping, procedural texture coordinates, per-texture vertex deformation (for shader version 3). Mehr Effekte können von Usern hinzugefügt werden.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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