Oops, I forgot one...

Quote:

(And why not choose a glow map that is alos becoming next gen standard)




There's a glow shader in the template_6/code folder if that's what you're talking about, although it's ps1.1.

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ANd will we have not normal mapping only , but will we have normal mapping + specualar combined in one shader , and possibility to choose the normal and specular map ? all that simply by a panel ?




From Forecast:

Shader & Effects library
Cartoon mapping [REL], Normal- and specular bumpmapping [REL], realtime soft shadows [HI].

REL = released or in public beta
HI = scheduled with high priority


My User Contributions master list - my initial post links are down but scroll down page to find list to active links