mickey Movement of the mouse in pixels (mickey.x, mickey.y) and the mouse wheel in 120 units per notch (mickey.z) within the last frame. Type: vector, read-only Example: action move_me_by_mouse() { mouse_mode = 0; while (1) { my.pan += mickey.x*time; my.tilt += mickey.y*time; ent_move(vector(mickey.z*0.1*time,0,0),nullvector); wait(1); } }