Thanks for this great contribution.
I'm getting ready to make the move to A7 and am looking
forward to incorporating FMOD into a project that I'm working on.
I have actually used FMOD with a win32 openGL project and
I'm curious if the A7 FMOD wrapper includes some of the
functionality I am hoping to use.
I am interested in FSOUND_Stream_SetSyncCallback so I can set
up markers that will call functions.
When I looked at LC_FMOD_WRAP.h I saw:
//BOOL LC_FSOUND_Stream_SetSyncCallback (int* stream, void* callback, void* userdata);
Since you have commented this line out I was wondering if you are
planning on making it available in a future release, or is it
possible for me to use it in version 0.2?
Thanks again for your efforts!!!!!!