I'm sure you're looking for something like GTA car physics. Everyone does...

I got into a big discussion on the pro's and con's of Newton vs. 3DGS not too long ago. I prefer newton, but when working with large levels, newton can take quite some time to load, if it even loads at all...

As I've said before, newtons car physics are pretty good, you simply have to adjust the settings properly. Newton has a special method for tires. In most physics engines, when an object spins too fast, it "explodes" (not literally, it just becomes unstable and does unexpected things. Newton simply approximates the collision of these tires, so an explosion is unlikely.

One good trick for using newton is to create an short, invisible box entity for the undercariage of the car, with the proper mass of the car, and the regular car body with a much lower mass. This will lower the cars center of gravity, and in turn make flipping-over less likely. However, this will require a little bit more work

Good luck bro, hope I provided some asistance...


xXxGuitar511
- Programmer