You are welcome Nomad. I am still learning and my example is based on AUM and other forum snippets, but still not achieve reliable collision. There are too few tips about collision with slope and terrain.
And I just tested if I set the collision hull to symmetrical in all side, I think this way the collision shape will become spherical, the collision work more smoothly when the entity move between the terrain and level block, no shake no jump. I uploaded another example lets study together.
Slope Test 2