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Dynamic User Interface #140228
07/09/07 18:14
07/09/07 18:14
Joined: Apr 2006
Posts: 20
U
usulthemouse Offline OP
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usulthemouse  Offline OP
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U

Joined: Apr 2006
Posts: 20
I have been reading the panel spec/definition.

Can a panel be created dynamically? i.e Pop-up menu on a right click?
Is there a way to have multiple bitmaps in a single panel.
i.e corners (+), borders (- & |) and main area (M) See below.

+ ---------- +
| MMMMMMMMMM |
| MMMMMMMMMM |
| MMMMMMMMMM |
+ ---------- +

Which would be nice if you have varying number of items on a pop-up menu.
If there is no way directly could one multiple panels created at run time?
If that is the case for corners and borders is there a way in lite c to rotate the image.
What about filling/tiling for x length or height of the image.

Also transparency. I know you can make an area transparent in an image but
can you change the amount of transparency?

For example the tab dialog found in most MMORPG games.

Chat Channel 1/Chat Channel 2/Combat

Where you can see the tab, but still see through it.
Change that % of opacity at run time, say when a panel gets focus?

Thanks,
theMouse

Re: Dynamic User Interface :( [Re: usulthemouse] #140229
07/09/07 18:16
07/09/07 18:16
Joined: Apr 2006
Posts: 20
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usulthemouse Offline OP
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usulthemouse  Offline OP
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U

Joined: Apr 2006
Posts: 20
+ ---------- +
| MMMMMMMMMM |
| MMMMMMMMMM |
| MMMMMMMMMM |
+ ---------- +

the

+ ---------- + should stretch all the way to the end of the main area.

Re: Dynamic User Interface [Re: usulthemouse] #140230
07/09/07 18:20
07/09/07 18:20
Joined: Apr 2006
Posts: 20
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usulthemouse Offline OP
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usulthemouse  Offline OP
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U

Joined: Apr 2006
Posts: 20
Oh yeah
drag and drop

Take a 'skill' from a skill window and "drag" it down a toolbar.
Again changing opacity would be nice here.

I know this is a tall order, but to make quality games I have to
plan ahead.

theMouse


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