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Re: House (modern style) [Re: bredebrothers] #140355
07/11/07 22:28
07/11/07 22:28
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It looks like it's about to collapse any minute now under it's own weight, since there's no support for the upper floor part on the right. The textures are a tad too much the same and the house has some weird unused space on the "roof". Overall there are indeed some spots that need some work. It's cool to design more abstract houses, but it wasn't instantly obvious to me at all that this was a house, that's a bad thing. (it looks more like a factory, but with an odd scale)

Btw I'd be interested to see this demo, can't you upload it to one of those uuhm upload sites??

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: House [Re: PHeMoX] #140356
07/12/07 08:35
07/12/07 08:35
Joined: Aug 2003
Posts: 752
bredebrothers Offline OP
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bredebrothers  Offline OP
User

Joined: Aug 2003
Posts: 752
Yes, its more futuristic than modern style, at this point you are right, but it is not a simple shape. The texture is very detailed but if you have read the text above, you would know that these shots are taken in MED with a low resolution.
The same goes to the mip maps. They are activated for each texture.


it was the goal to create a futuristic (or modern, as we called it ) house.
Btw here are some shots of the WW2 style houses.
1
2
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5
@why_do_I_die or whatever, maybe you rather concentrate on making your games than offending others (like in the Morbius ) You have your opinion we respect that

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