i use nvidia's melody (google it).

it works well enough not the nicest workflow though.

i export to wavefront obj from blender, and open that in melody (make sure u choose to use the model's texture coordinates). then generate normal map (after tweaking some settings) and if i look in the folder the model exists in there are now a tangent space and object space normal map in DDS form.

julz


Formerly known as JulzMighty.
I made KarBOOM!