Ahriman: Respect! This little prototype demo is very promising and looks like fun. Some may complain graphics as usual, but I think its an excellent basis for a action filled game settled in the ancient greek. To cut the matter short I will list my pros and cons here. I
know that this is prototype, but nevertheless, I handle it as if you hadn't said it

PROs:
- promising character modeling
- level design is cool, but it seems to be too big and this kind of linear level seems to be stretched just for the sake of level length. With this level length I would expect more unique locationsand puzzles.
- the puzzle is a standard puzzle, but I like it anyway
- the textures are very nice to look at. I really feel being adventurous in that cave
- nice animations, for a prototype
- the music and the battle theme as dynamic music is very well done
- I like the way your game is handling the different climbing states
- the ladder climbing is synchronized with the ladder itself ^^ cool!
- I like that attack whereas the hero swings his sword around
- very well done camera system
- I like this "ghost" effect
CONs:
- why is the viewing range so limited? black fog = ugly
- the AI is a bit broken.. sometimes the skeletons were instantly placed elsewhere..
- combat is too slow for my taste. If you would speed everything up by 1.5 or 2, its more action. I was bored after the second skeleton battle in the green fluid room.. because it takes so long
- its no real con, but I think you are generating too much bones when you attack a skeleton ^^ anyway, its funny
- there are model errors of the light beam in the puzzle room
- to wide/long/big level for that small amount of puzzles, enemies types and unique locations
- even though I like the graphics, after a while its boring, because it looks everywhere the same
- the videos are presented with scanlines.. = ugly!
- Maybe it was easier to make those cinematics with a animation package rather doing it as ingame cinematic, but it would fit more to the game when it would have been done as ingame cutscene
- the puzzle is nice, though I wouldn't have identified the wall as .. glass wall. Add some reflection shader or so
- you should add a voice over when the hero discovers the stone-freezed warriors
- there are some lightening errors somewhere in the level.. I think there was a ladder at a wall and it has a shadow that would estimate a lightsource inside the wall ^^
- I think you should reset the enemies after the hero has been resetted. Or did I missed that and you run so fast that the enemies had no chance?
- while fighting against 5 skeletons or so you fighted against one of them and the others werestill standing there... you should make your AI attack agressors in a group
I hope this will help you! I enjoyed watching this video (which is rare considered for gamestudio prototype videos), so I hope you will polish these prototype before giving it to your publisher.