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Running your game thru the Web #140544
07/11/07 19:15
07/11/07 19:15
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
Junior Member
chanwit  Offline OP
Junior Member
C

Joined: Feb 2006
Posts: 69
Hi,

In case you want your customers to access your games with less friction,
here's a demo to show that you can bring 3DGS games to run from the Web.
I use Java Web Start technology to make this happen.

Please get latest Java 6 runtime from here:


and try this demo.

Cheers,

chanwit

Last edited by chanwit; 07/11/07 19:20.
Re: Running your game thru the Web [Re: chanwit] #140545
07/11/07 22:01
07/11/07 22:01
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Man , this sounds SWEET , going to give this a try , very interested in this.

Edit: Well not working so far , says fail to launch , even though i just installed new java , will keep messing with it.

Last edited by Why_Do_I_Die; 07/11/07 22:14.
Re: Running your game thru the Web [Re: Why_Do_I_Die] #140546
07/12/07 09:40
07/12/07 09:40
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
Junior Member
chanwit  Offline OP
Junior Member
C

Joined: Feb 2006
Posts: 69
Hi,

If you can see some stack traces in the Java Web Start dialog, could you please send it to me, and addition OS info (which Windows and version ?) could be great.

Cheers,

chanwit

Re: Running your game thru the Web [Re: chanwit] #140547
07/12/07 16:32
07/12/07 16:32
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
Junior Member
chanwit  Offline OP
Junior Member
C

Joined: Feb 2006
Posts: 69
OK, I've done some fixes and re-upload the game.
Please try it again.

chanwit

Re: Running your game thru the Web [Re: chanwit] #140548
07/12/07 18:22
07/12/07 18:22
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
doesn't work, i get an "app can't be started" error, a few other people i know have tried and had the same problemo

this looks super promising though, if it works WOW

Re: Running your game thru the Web [Re: JetpackMonkey] #140549
07/12/07 23:05
07/12/07 23:05
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
User
JazzDude  Offline
User

Joined: Sep 2003
Posts: 733
Whitefish, Montana
I'm on cable modem and it works for me. Very cool.

Can you provide more details on how this is done?

Re: Running your game thru the Web [Re: JazzDude] #140550
07/12/07 23:48
07/12/07 23:48
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Failed here.

Re: Running your game thru the Web [Re: Nems] #140551
07/13/07 04:02
07/13/07 04:02
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Works for me and it so KOOL


Re: Running your game thru the Web [Re: chanwit] #140552
07/13/07 07:29
07/13/07 07:29
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Heres the Exception read out...

Code:
  Error: Unexpected exception; java.lang.reflect.InvocationTargetException


/////////////////////////////////////////////////////

Launch File Tab

<?xml version="1.0" encoding="utf-8"?>

<jnlp spec="1.0+" codebase="http://centillex.com/jack" href="demo.jnlp">
<information>
<title>Jack Demo</title>
<vendor>Centillex Software</vendor>
<offline-allowed/>
</information>
<security>
<all-permissions/>
</security>
<resources>
<j2se version="1.6+" href="http://java.sun.com/products/autodl/j2se"/>
<jar href="demo-0.1.jar" />
<jar href="jack-0.1.jar" />
<nativelib href="native-mc1.jar"/>
</resources>
<application-desc main-class="com.jacknex.demo.Demo">
</application-desc>
</jnlp>


////////////////////////////////////////////////////////
////////////////////////////////////////////////////////

Exception Tab
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.UnsatisfiedLinkError: C:\Documents and Settings\Compaq_Owner\Application Data\Sun\Java\Deployment\cache\6.0\35\4051a3e3-1186945e-n\bootstrap.dll: This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.jacknex.Bootstrap.<clinit>(Bootstrap.java:8)
at com.jacknex.demo.Demo.main(Demo.java:40)
... 9 more




Lots of Unknowns there
Hope this helps,

Cheers.

Re: Running your game thru the Web [Re: Nems] #140553
07/15/07 14:22
07/15/07 14:22
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
Junior Member
chanwit  Offline OP
Junior Member
C

Joined: Feb 2006
Posts: 69
Hi Nemisis,

This bug is known and should be fixed in the newly uploaded one.
Could you please run "javaws -viewer",
then delete the cached game, and try clicking the URL again.

Thanks

chanwit

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