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Re: Running your game thru the Web [Re: nassausky] #140584
10/13/07 17:45
10/13/07 17:45
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
@ nassausky, if your read the entire post you will see that chanwit is developing this from scratch and that tests can be conducted to see the initial results.

chanwit expects to release a stable model very soon and no doubt, instructions will come then.

Re: Running your game thru the Web [Re: Nems] #140585
10/19/07 05:00
10/19/07 05:00
Joined: Oct 2007
Posts: 5
N
nassausky Offline
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nassausky  Offline
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Joined: Oct 2007
Posts: 5
You all have me confused now. Yes I read the full thread but why I figured there was some kind of working tool available is because it's accepting money through paypal. What does the one he has for sale do? Totally new to this 3d gamestudio development. Wasn't looking for specifics about what exactly how to get the output of gamestudio into a game usable on the web but maybe general instructions like this would give me a better understanding of what his product does:

- Create your game as a multiplayer game in 3d gamestudio
- Open up 'our' tool and import in the project
- Click process
- Voila, the game is now a java enabled game.

That isn't how it will work but just wanted some rough idea on what i'm getting into before purchasing 3d gamestudio because my company specifically wants it to make a 3d web game.

I hope what I'm saying is even making sense... Sorry if I confused you..

Mike

Re: Running your game thru the Web [Re: nassausky] #140586
10/19/07 06:13
10/19/07 06:13
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
NP, my misundestanding entirely
And yes, I think your list is what I think its going to do too.
Be interesting to know in any event.

Re: Running your game thru the Web [Re: Nems] #140587
10/22/07 22:57
10/22/07 22:57
Joined: Feb 2006
Posts: 69
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chanwit Offline OP
Junior Member
chanwit  Offline OP
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Joined: Feb 2006
Posts: 69
@nassausky,

Thanks for your input. I'll try my best to make the tool easy to use.
JackStart 1.0 is done, please stay tuned.
Now we're developing a service portal for you.

As you might know, deployment a full-blow application (in our case 3D games) via Web needs signing digital signature or the application won't run. So this is the main issue I'm worry about, and I end up with 2 choices at the moment.

1. If you want to try JackStart, We'll sign your game using our signature.
But it will be limited to run only from the trial server.

2. If you purchase a JackStart license,
2.1 We'll provide an unsigned JackStart wrapper, if you have your own digital signature (no need to upload game to our server), or
2.2 We can also sign the game for you. With this option, you need to upload the game to our server, and it will be automatically signed. (In this case, we can sign NDA if you want).

FYI, a digital signature could be obtained from CA companies like Thawte (http://www.thawte.com).

Cheers,

chanwit

Re: Running your game thru the Web [Re: Nems] #140588
10/22/07 23:11
10/22/07 23:11
Joined: Feb 2006
Posts: 69
C
chanwit Offline OP
Junior Member
chanwit  Offline OP
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Joined: Feb 2006
Posts: 69
@Nems,
Quote:


Thirdly, is multiplayer part of the parcel?

If not, do you have any recomendations?





For multi-player capability, you can use the existing 3DGS networking feature, JackStart doesn't prevent you to do that.

(But in fact, I'm thinking about the Ajax-like feature that allows you to easy develop 3D online games.)

Cheers,

chanwit

Re: Running your game thru the Web [Re: chanwit] #140589
10/23/07 03:46
10/23/07 03:46
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Cool, thats the money spinner chanwit and the one I really want.
Thanks for the clarity cause now I know what to expect.

Keep up the good work,

Cheers..

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