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gravity problem #140637
07/12/07 02:46
07/12/07 02:46
Joined: Feb 2007
Posts: 77
São Paulo, Brazil
AttosRH Offline OP
Junior Member
AttosRH  Offline OP
Junior Member

Joined: Feb 2007
Posts: 77
São Paulo, Brazil
how to create a simple gravity system like in platform games??

thanks for the help

Re: gravity problem [Re: AttosRH] #140638
07/12/07 09:47
07/12/07 09:47
Joined: Jul 2007
Posts: 50
N
Nomad Offline
Junior Member
Nomad  Offline
Junior Member
N

Joined: Jul 2007
Posts: 50
Something like this maybe ???

Code:
  vec_set (temp, my.x); 
temp.z -= 10000;
trace_mode = ignore_me + ignore_passable + use_box+activate_sonar;
my.skill30 = trace (my.x, temp)-5;
if(result <= 0 )

//place player on ground
vec_set(VecFrom,my.x);
vec_set(VecTo,my.x);
VecTo.z -= 30* time; // place player on floor



Re: gravity problem [Re: Nomad] #140639
07/12/07 11:23
07/12/07 11:23
Joined: Feb 2007
Posts: 77
São Paulo, Brazil
AttosRH Offline OP
Junior Member
AttosRH  Offline OP
Junior Member

Joined: Feb 2007
Posts: 77
São Paulo, Brazil
what is "temp"???

Re: gravity problem [Re: AttosRH] #140640
07/12/07 18:56
07/12/07 18:56
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
line 1.The vector to be traced
Line 2. The distance to be traced
line 3. The trace mode used
Line 4. The actual trace stored as my.skill30 to use later if need be
Line 5, 6. comparisons
Line 7. the speed and force of the placement (gravity)


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