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Re: automatic lod [Re: Felixsg] #140681
08/02/07 10:18
08/02/07 10:18
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Yeah, this feature is amazing. Before you had to export different versions of the model with a naming scheme. The problem with this was that it was quite time consuming. Now, all you do is load your model up in MED, automatically create your 3 different LOD's, save, and it automatically works in the engine! It's all stored in one model file. The LOD generation in MED also seems to work very good from my tests, and I found the workflow to be surprising easy for managing your LOD steps per a model. I think this is a pretty big Pro only feature and probably could sway some people who use LOD a fair bit to upgrade.

@Ello - Download the latest version of A7, it should work.

Re: automatic lod [Re: William] #140682
09/15/07 13:05
09/15/07 13:05
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
I can use the LOD reducer and it works great in MED, but what seems to happen is that even though the models' polygons are alot lower all the vertices that were originally there are still there, this eats at performance due to bone animations (I think). Any ideas? Am I missing something?

Re: automatic lod [Re: DavidLancaster] #140683
09/16/07 00:00
09/16/07 00:00
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
So if the model has bone animations, has 6k poly, eats at the framerate with many models on screen due to bone calcuations for the animations. I use the automatic reducer to reduce the polygons, is there any way this can reduce the vertices the animations affect to help the frame rate with bone animation calculation?

Re: automatic lod [Re: DavidLancaster] #140684
09/16/07 03:19
09/16/07 03:19
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
Its a really cool feature because all LOD stages are stored in the same model itself.
Do we need to save the model in a particular filenaming convention for this LOD
to work in game ?
Also,when I placed the reduced model in game,I just couldnt see any effect
of shadow_lod setting.No matter what its value,it is only taking the lod0 model
for shadow generation.

zazang

Re: automatic lod [Re: zazang] #140685
09/17/07 14:49
09/17/07 14:49
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
*bump*

Sorry but has anyone really tested the new style of LOD models in game ?
I just cant seem to see LOD changes in game and neither are shadow_lod
settings working.I'm using A7.05.04

zazang


I like good 'views' because they have no 'strings' attached..
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