Hey!
I'm looking for a c-script alternative to LOD.. the idea is that the objects fade out as you get away from them, eventually going to invisible = on when their alpha = 0, and their passable switched on.. would this save fps? or would it be better to fade it out, morph the entity into a simple invisible cube? I guess the crux of this question is-- when invisible and passable are switched on, are the savings in fps substantial? Does anyone know the answer to this?
Thanks!