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over 100 quake 2 models free to use
#141074
07/14/07 10:59
07/14/07 10:59
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
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OP

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Joined: Jul 2001
Posts: 4,801
netherlands
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Since polycount is down almost a year with his models i found someone that collected them. Download them as long as there up they come in very handy testing games. Read credits in the model folder you download. Mario,Yoshy, Luke skywalker, blade, garfiels, transformers,all famous charakters are there skinned and animated. go there especially handy for all noobs that are sick of the cbabe and warlock  Realspawn out.
Last edited by Realspawn; 07/14/07 10:59.
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Re: over 100 quake 2 models free to use
[Re: xXxGuitar511]
#141080
07/14/07 18:25
07/14/07 18:25
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Thanks indeed !! Great offer with a relative great quality too  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: over 100 quake 2 models free to use
[Re: frazzle]
#141081
07/14/07 21:42
07/14/07 21:42
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
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Quote:
http://planetquake.gamespy.com
nice but 7 clicks before model then register to even download this way is easier 
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Re: over 100 quake 2 models free to use
[Re: Realspawn]
#141082
07/14/07 23:45
07/14/07 23:45
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Joined: Mar 2006
Posts: 2,503
SC, United States
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...But at least you get previews & reg. is free...
Besides, aren't they they the same models that polycount had?
Back to the subject of the models. These are really great for gamestudio games! I've used 'em many of times. You can import them right into WED, animations included. You'll have to manually add the skin, but the mapping is still there, so it's no trouble. Plus the wonderful addition of sound effects! Sounds really have a great impact on a games atmosphere. I can't wait to get back home and work on my Demonsion project now... But first I've got to figure out what to do next...
xXxGuitar511 - Programmer
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