Action Entity_1{ while(1) { c_move(me,vector(0,0,0),nullvector,glide); wait(1); }}Action Entity_2{ while(1) { c_move(me,vector(0,0,0),nullvector,glide); wait(1); }}
Function Your_Event{If(event_type==event_impact{//do something}}Action Player{my.enable=impact=on;my.event=Your_event;}
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