Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,618 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Help wanted 4 small highspeed racing prototype #141340
07/16/07 05:37
07/16/07 05:37
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline OP
Member
Ready  Offline OP
Member

Joined: Dec 2003
Posts: 129
Osnabrück, Germany
First of all, hello and thank you for reading this

I'm currently planning to create a small high speed racing game prototype (and I mean HIGH speed).
Problem is, I need help (who would've guessed...) with the actual game mechanics.
Hence I am looking for a programmer to join me on this journey.
The game idea itself is inspired by an old game called Ballistics (2001) mixed with some elements from games of the Wipeout franchise and the likes. Basically, you'd be racing with hovering vehicles on "tube" shaped tracks (variating in diameter and not always fully closed). Furthermore there would be several types of powerups and weapons spread on the track (boosters, shields, rockets, things like that)
I can basically do everything needed for this game (or have human resources to do work in that specific area) except stuff like the movement of the vehicles and weapons and such.
I am somewhat familiar with 3DGS but I'm not really a programmer so I alone can only do "simpler" stuff like effects and the likes.
However, this might be a prototype project but it has to look decent. So if you'd be willed to work with me you should be familiar with some graphical effects/shader programming and how to add them to 3DGS (bump, specular, parallax, glow, blur, field of view, etc...).
So anyway, I can take care of all required assets and some minor actions and functions (3d meshes, 2d assets, sprites, etc.) and you'd take care of the game mechanics.

Now a little informations about myself so you know who you'd be working with
My name is Michael, I'm 24 years old and from Germany (Lower Saxony area). I worked on several game projects and mods since 1999 though most of them are not worth mentioning (so sad T_T) and none of them has been commercial. My favorite and most well known project I'm involved with is Earth's Special Forces, a TC for Half-Life where I'm the head level designer.

I guess thats about everything to say for now.
One last thing I want to mention is that this is a non payed position (yeah you know the same old story.. "bla bla if it'll be good we can sell it bla bla bla") and I'm not in a big hurry to get the whole thing done (good things take time right? ). I'm aiming for a timeframe of about 6 months or so for this prototype with 2 or so vehicles, a few powerups/weapons and one track or so.

So ... yeah. Send me a private message (german or english) on this forum if you're interested and then we could take it to irc, icq, aim, msn, xfire, whatever.

Hope to hear from you soon,

- Ready


Do not underestimate people because they have a low post count... :0
Re: Help wanted 4 small highspeed racing prototype [Re: Ready] #141341
07/18/07 19:10
07/18/07 19:10
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
Is this a paid position?


Ground Tactics - Coming Soon
Ground Tactics OFFICIAL WEBSITE
Re: Help wanted 4 small highspeed racing prototype [Re: ISG] #141342
07/18/07 20:41
07/18/07 20:41
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
No, he mentioned it

Re: Help wanted 4 small highspeed racing prototype [Re: Shadow969] #141343
07/19/07 03:12
07/19/07 03:12
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
Ready Offline OP
Member
Ready  Offline OP
Member

Joined: Dec 2003
Posts: 129
Osnabrück, Germany
No it isn't. I wish it would because then it would be much more easy to find talented developers
I started working on lowpoly meshes for it out of boredom anyway



Do not underestimate people because they have a low post count... :0
Re: Help wanted 4 small highspeed racing prototype [Re: Ready] #141344
09/19/07 05:03
09/19/07 05:03
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline
Member
3dworld  Offline
Member

Joined: Sep 2007
Posts: 173
USA, Florida
Ok I am going to model the 4 models of cars of high speed that you need; but with the condition of appearing in the credits of the games and a free copy when you finish it.
If you like the idea let me know.


No matter what people tell you,  words and ideas can change the world.
Re: Help wanted 4 small highspeed racing prototype [Re: Ready] #141345
09/19/07 07:37
09/19/07 07:37

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Hi!

I've such typ of game in my mind since months but didn't found time to realize it.
Maybe you can think about make the customisable to switch the fighting part off (just racing)? Then (and if the game get's a cool one) I would be interrested in lizensing it for funvertising.

Just contact me...

Thanx, mercuryus

Re: Help wanted 4 small highspeed racing prototype [Re: ] #141346
09/21/07 04:22
09/21/07 04:22
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline
Member
3dworld  Offline
Member

Joined: Sep 2007
Posts: 173
USA, Florida
OK tell me what you need and I create it for you?


No matter what people tell you,  words and ideas can change the world.

Moderated by  checkbutton, Inestical, Perro 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1