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Re: Proposal to Conitec: Developers Lounge - Center [Re: Nardulus] #141375
07/16/07 19:47
07/16/07 19:47
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
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Joined: Mar 2003
Posts: 5,377
USofA
I think he is stating the same lesson we've all learned after a while: that after a certain point in the industry, you aren't making games... you are building/running a business.

That if money is no concern (either spending or earning), then "just" make games. But if you want to make money, you do that by running a good business, not by making a good game.

Close oldschooli?

Personally I think you idea is really good as an internal tool, as a way to get your team and project in synch and working towards a known goal. As a community tool though, for the reasons I've stated above, I don't think it will work. Hell, it's hard enough getting an ICQ community going and that is available right now!

Re: Proposal to Conitec: Developers Lounge - Center [Re: Nardulus] #141376
07/16/07 20:04
07/16/07 20:04
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
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Joined: Aug 2005
Posts: 390
Florida
explanation:
When your doing this do make money, and you think of it as a game, then your probably not going to make money.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Proposal to Conitec: Developers Lounge - Center [Re: fastlane69] #141377
07/16/07 20:10
07/16/07 20:10
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
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Nardulus  Offline
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Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Thanks Fastlane...

I would prefer to see more projects run from the point of view make money first game play second third, ... last....

Ulitmately there will be less studios to compete against because, IMHO the money first mentality means your game is going to be lame and not sell very well. Thus the studio falls into the abyss.....

Game Play, passion for game play innovations is what is critical for a small studio to succeed.

How many games shipped before they were truley ready and sucked beans...

Game development is an very much an art and very little science, and quite honsetly very little business.

Good business and solid production models are important, but they have killed and or screwed up more games than they have helped....

If you are not having fun building the game, then the end result will probably suck.....

Ken

Re: Proposal to Conitec: Developers Lounge - Center [Re: Nardulus] #141378
07/17/07 06:08
07/17/07 06:08
Joined: Aug 2005
Posts: 390
Florida
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oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
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Joined: Aug 2005
Posts: 390
Florida
I'm sorry if I offended you. Let me clarify so that you don't have your feelings hurt.

Anyone making a game for fun should ejoy it, because thats what they are trying to achieve.

Any game that is meant to produce an income, or profit, should ALWAYS be from the point of view "How are we going to make this game sell." The truth is that a commercial game is just a business model, and as hollow as that seems it's absolutely true. You can't build a game with the intention of making it fun, and what people want, because people don't KNOW what they want. And if you are in the business of making games to have fun, than you will have alot of fun. But I'm in it to make money, and hopefully somewhere along the line have some fun to.

I love playing games, and art, and math. I'm good at it and feel that it could earn a nice living. But my art, and creativity is not what I'm trying to sell. I'm trying to sell a product, that will get people to spend their money, and feed my family.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Proposal to Conitec: Developers Lounge - Cente [Re: oldschoolj] #141379
07/17/07 08:52
07/17/07 08:52
Joined: Jul 2000
Posts: 28,051
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,051
Frankfurt
I have not followed this thread in full, but to answer the original question: A developer community is planned, however not by us - we weren't able to finance a project of this size - but by a partner. There will be more information in a couple of months.

Re: Proposal to Conitec: Developers Lounge - Cente [Re: oldschoolj] #141380
07/17/07 08:56
07/17/07 08:56
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
Bay Area
I think some of you are getting confused between "making fun games" and "making games for fun" (easy to do, especially if English is not your first language).

Unless you are making something like a movie tie-in, making your game "fun" is key to sales. But making a game, like any programming project, isn't always fun to do.

At least I think that's what the original post was trying to say.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Proposal to Conitec: Developers Lounge - Cente [Re: Doug] #141381
07/17/07 10:30
07/17/07 10:30
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
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Joined: Aug 2005
Posts: 390
Florida
absolutely doug, that was exactly what I was trying to say. However, I disagree that games are supposed to be fun.

Let me give you an example. Take any activity in life that one might find as fun, going to the movies, watching sports, dating, wathcing tv, etc.

What do all of these things have in common? Eventaully, you stop doign them because they become either boring or you have to do something else. Then, once you've stop for long enough, yo ustart doing it again, because you enjoy it.

Why are video games not built on the premise that they are fun, or rather, why SHOULD they not be built using that strategy? Simply put, a buyer will play a game that they find fun, for as long as it is fun. And like other activities the only reason they will keep playing it is because they find it addicting, or they assume some sort of personal involvment in the game that makes it more than "just a game".

Hence, making a game that is targeted at being "highly addictive", and focusing on how to get people "personally involved" will do much better. As, I stated before, people DONT know what they want. But, EVERYONE can be addicted, and if you make a game that is targeting peoples addictions, or feelings, then you will sell alot more copies then a game built around being FUN.

Also, if you want any advice, ideas, or want me to talk with your partners at all, let me know. I am always full of ideas, and though they may not be the best for you, some of them might help.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Proposal to Conitec: Developers Lounge - Center [Re: oldschoolj] #141382
07/17/07 13:10
07/17/07 13:10
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Quote:



I'm sorry if I offended you. Let me clarify so that you don't have your feelings hurt.







My feelings are far from hurt.

I do find your position about making games professionaly different than mine.

The president of EA stated a few weeks back that the industry is "Boring its customers to death". IMHO that comes from people trying to make game development to much of a science and not about what will entertain the customers.

You are looking for addictive game play, when you should be looking for entertianment value. Thinking of your customers as "Crack Users" is an interesting albiet mistaken way to create a game.

Of course this works if you are going to make a Bejeweled clone or something along those lines. To me these are just derivative boring games.

Secondly my other point was about the concept of an instant messaging system, we find it very distracting and a productivey slow down. I was just adding from my experience with games I have been involved in.

IMHO:

The end product shows the result of whether the team had fun or not. The good games and high selling games come from teams that are passionate about their game and their work. They are having fun and that is being infused into the game. If that does not happen innovation will suffer and thus we will bore our audince into finding alternative forms of entertianment. Which will be bad for us all....

Ken

Re: Proposal to Conitec: Developers Lounge - Center [Re: Nardulus] #141383
07/17/07 14:28
07/17/07 14:28
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
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Joined: Aug 2005
Posts: 390
Florida
I respect your opinion, and thanks for the input on the applet for chat.
Though I think I've said more on this thread than I have said in 2 years of owning the engine, and I'm worn out lol.
In conclusion, it looks like conitect is working on my proposal already, and it really isn't my own after all. I hope it goes well for the company, and the users benifit from it in the end.

Back to the trenches for this haggard indy:)


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Proposal to Conitec: Developers Lounge - Center [Re: oldschoolj] #141384
07/17/07 15:30
07/17/07 15:30
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
I also respect yours. I just want to throw in what I have learned from my time in the industry, for whatever its worth....

Please include me on any early reviews of your game. I would love to help you find the fun in the game, and maybe even fun in the developing.

Good luck on your game development, keep me in the loop regarding help / crits...

Ken

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