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torque now on wii #141420
07/16/07 18:23
07/16/07 18:23
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
so... torque is on wii now...
im playing around with the thought of getting one....
torque for wii i mean...

does anyone ahve info on this?

Re: torque now on wii [Re: sPlKe] #141421
07/16/07 18:25
07/16/07 18:25
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
I have another info :
Torque on Zx Spectrum

Re: torque now on wii [Re: TheExpert] #141422
07/16/07 19:49
07/16/07 19:49
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
oh man that's awesome. pity that torque has such crappy polygon collision A6/7 is a million times better at it.

Re: torque now on wii [Re: JetpackMonkey] #141423
07/17/07 17:00
07/17/07 17:00
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
...and we all sigh because we know gs will never be on the wii...

Re: torque now on wii [Re: capanno] #141424
07/18/07 05:04
07/18/07 05:04
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Man , torque on wii , now this is very interesting. I'm going to have to check this out.

Re: torque now on wii [Re: Why_Do_I_Die] #141425
07/18/07 07:18
07/18/07 07:18
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This is really interesting. Torque works now on PC, Mac, XBox(360), WII and can be programmed via Torque-Script / C++ and C# (TorqueX).
The TorqueX does all the effects via shader 2.0 since XBox360 and PC supports it and thus CPU is free for other tasks.
But Open-GL as alternative for PC and Mac is very good as well.

Garage Games must be busy people and they must have a very open concept if they can port their tools so quickly and often.

I checked a few games from Garage Games yesterday and some of them are really addictive.


Models, Textures and Games from Dexsoft
Re: torque now on wii [Re: Machinery_Frank] #141426
07/18/07 08:53
07/18/07 08:53
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

...and we all sigh because we know gs will never be on the wii...


there was an old thread on this it will never be on the wii because no one will make a game with gs that gets nintendo's licensing permission and a publisher that will fund the porting of gs onto wii. <-- plz someone hurry up and prove me wrong!

when that happens, gs will be on wii with some help from our friends at conitec

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: torque now on wii [Re: JibbSmart] #141427
07/18/07 09:01
07/18/07 09:01
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

...it will never be on the wii because no one will make a game with gs that gets nintendo's licensing permission and a publisher that will fund the porting of gs onto wii.




I wonder how GarageGames could achieve that. Do they have more money, better games, open architecture? Or all of them?

But at the moment Conitec has more important tasks to do (e.g. creating a final release of A7).


Models, Textures and Games from Dexsoft
Re: torque now on wii [Re: Machinery_Frank] #141428
07/18/07 09:28
07/18/07 09:28
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Yeah, I think it's because someone made some games with Torque that got the attention of Microsoft and Nintendo, got them to license it, and gave them the dev kit. Either that, or they gave Torque the license in hopes that someone will make games good enough for the console, to make it easier for them to license good games. If you buy Torque, I really think you would not be able to run on these consoles unless you've got the license and dev kit software/hardware. There are many, many conditions that you have to fulfill to get a license, including a game design they like, having an experienced producer, a track record of existing quality games (they will perform due dilligence and background check the team), a serious budget, even security of the facilities where the game is being developed, to protect their dev kit and trade secrets.

I don't think the fact that Torque supports these consoles will make it possible for unlicensed developers to actually build and run their games on Xbox/Wii. If your game is awesome enough that Microsoft/Nintendo give you license, then Conitec can probably port the engine to that platform assuming you can pay them for it. And if you have enough of a budget to develop a licensed game, you should have enough money to strike a deal for the port. So this is probably not the big exciting deal it seems on the surface. The average hobby developer will not be able to use this, not even the average indie developer who has sold some quality titles.

Last edited by Jetpack_Monkey; 07/18/07 09:34.
Re: torque now on wii [Re: JetpackMonkey] #141429
07/18/07 10:26
07/18/07 10:26
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Jetpack Monkey nailed it ^^


Formerly known as JulzMighty.
I made KarBOOM!
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