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Re: torque now on wii [Re: capanno] #141450
07/29/07 07:45
07/29/07 07:45
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Size nor technicality of the game is mentioned...

make a small pacman remake ;D



j/k. Nintendo has very high standards. It's highly doubted that you could get straight into there specifications. You're better off finding a publisher that meets these specs, and then meeting the publishers specifications

"A straight path is not always the shortest route..."


xXxGuitar511
- Programmer
Re: torque now on wii [Re: xXxGuitar511] #141451
08/03/07 06:14
08/03/07 06:14
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

You're better off finding a publisher that meets these specs, and then meeting the publishers specifications

"A straight path is not always the shortest route..."




I don't think Nintendo allows you to cut corners by using a publisher that's not too picky at it's own quality control. In a worst case scenario the publisher could get in trouble, I don't think they would allow that to happen either,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: torque now on wii [Re: PHeMoX] #141452
08/03/07 08:32
08/03/07 08:32
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
No, Nintendo isn't going to allow you to cut corners but a publisher can certainly help you with things like a marketing plan, funding, staffing, etc.

I short, Nintendo will probably not deal with an indie developer's first title. But, if you can find somebody that already has a relationship with Nintendo *they* may deal with you.

But first you need a great game.


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